Document Type
Conference Proceeding
Publication Title
SIGCSE '16 Proceedings of the 47th ACM Technical Symposium on Computing Science Education
Version
Final Published Version
Publication Date
2016
Abstract
In this paper we describe the success of bringing Creative Computation via Processing into two very different high schools that span the range of possibilities of grades 9-12 in American education. Creative Computation is an emerging discipline that requires a thorough grounding in both media arts and computing. We report on how contextualized computing that supports integration of media arts, design, and computer science can successfully attract and motivate students to learn foundations of programming and come back for more. The work of two high school teachers with divergent pedagogical styles is presented. They successfully adapted a college-level Creative Computation curriculum to their individual school cultures providing a catalyst for significant increases in total enrollment as well as female participation in high school computer science.
Publisher's Statement
© 2016 ACM. The published version of this article can be found here: http://doi.org/10.1145/2839509.2844611
DOI
http://doi.org/10.1145/2839509.2844611
Citation
Xu, D. et al. 2016. Creative Computation in High School. SIGCSE '16 Proceedings of the 47th ACM Technical Symposium on Computing Science Education: 273-278.