Blended Learning Through Blended Reality
Submission Type
75-minute Hands-on Workshop
Abstract
Take a fieldtrip to ancient, dangerous, or unearthly places without leaving your campus?
Learn the details of human anatomy by dissecting a cadaver you never physically touch?
Guide a research student through a tricky experiment while you’re away at a conference?
Augmented reality and virtual reality (AR/VR) make all this possible!
Devices and content for AR/VR are on the cusp of becoming widely available and affordable for educational as well as personal use. Exciting and stimulating possibilities abound. This workshop will include the following:
1) demonstration of the Microsoft HoloLens mixed-reality device
2) discussion and exploration of new apps being designed, developed and tested to enhance education and learning, including Pearson's HoloCastle, HoloAnatomy, and HoloChemistry
3) opportunity for hands-on experience of mixed-reality
4) open discussion of ways to add AR/VR and holographic explorations to courses and learning experiences in your discipline
This will be engaging for anyone already working with 3D holographic assets or considering working with mixed-reality technologies to increase learning opportunities.
Session
Workshop
Location
Thomas 104
Start Date
5-18-2017 1:30 PM
End Date
5-18-2017 2:50 PM
Blended Learning Through Blended Reality
Thomas 104
Take a fieldtrip to ancient, dangerous, or unearthly places without leaving your campus?
Learn the details of human anatomy by dissecting a cadaver you never physically touch?
Guide a research student through a tricky experiment while you’re away at a conference?
Augmented reality and virtual reality (AR/VR) make all this possible!
Devices and content for AR/VR are on the cusp of becoming widely available and affordable for educational as well as personal use. Exciting and stimulating possibilities abound. This workshop will include the following:
1) demonstration of the Microsoft HoloLens mixed-reality device
2) discussion and exploration of new apps being designed, developed and tested to enhance education and learning, including Pearson's HoloCastle, HoloAnatomy, and HoloChemistry
3) opportunity for hands-on experience of mixed-reality
4) open discussion of ways to add AR/VR and holographic explorations to courses and learning experiences in your discipline
This will be engaging for anyone already working with 3D holographic assets or considering working with mixed-reality technologies to increase learning opportunities.
Comments
Happy to run this more than once during the conference. Could put focus of discussion on different disciplinary kingdoms, such as Humanities in one, and STEM in another.