Blended Learning Through Blended Reality

Submission Type

75-minute Hands-on Workshop

Abstract

Take a fieldtrip to ancient, dangerous, or unearthly places without leaving your campus?

Learn the details of human anatomy by dissecting a cadaver you never physically touch?

Guide a research student through a tricky experiment while you’re away at a conference?

Augmented reality and virtual reality (AR/VR) make all this possible!

Devices and content for AR/VR are on the cusp of becoming widely available and affordable for educational as well as personal use. Exciting and stimulating possibilities abound. This workshop will include the following:

1) demonstration of the Microsoft HoloLens mixed-reality device

2) discussion and exploration of new apps being designed, developed and tested to enhance education and learning, including Pearson's HoloCastle, HoloAnatomy, and HoloChemistry

3) opportunity for hands-on experience of mixed-reality

4) open discussion of ways to add AR/VR and holographic explorations to courses and learning experiences in your discipline

This will be engaging for anyone already working with 3D holographic assets or considering working with mixed-reality technologies to increase learning opportunities.

Session

Workshop

Location

Thomas 104

Start Date

5-18-2017 1:30 PM

End Date

5-18-2017 2:50 PM

Comments

Happy to run this more than once during the conference. Could put focus of discussion on different disciplinary kingdoms, such as Humanities in one, and STEM in another.

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May 18th, 1:30 PM May 18th, 2:50 PM

Blended Learning Through Blended Reality

Thomas 104

Take a fieldtrip to ancient, dangerous, or unearthly places without leaving your campus?

Learn the details of human anatomy by dissecting a cadaver you never physically touch?

Guide a research student through a tricky experiment while you’re away at a conference?

Augmented reality and virtual reality (AR/VR) make all this possible!

Devices and content for AR/VR are on the cusp of becoming widely available and affordable for educational as well as personal use. Exciting and stimulating possibilities abound. This workshop will include the following:

1) demonstration of the Microsoft HoloLens mixed-reality device

2) discussion and exploration of new apps being designed, developed and tested to enhance education and learning, including Pearson's HoloCastle, HoloAnatomy, and HoloChemistry

3) opportunity for hands-on experience of mixed-reality

4) open discussion of ways to add AR/VR and holographic explorations to courses and learning experiences in your discipline

This will be engaging for anyone already working with 3D holographic assets or considering working with mixed-reality technologies to increase learning opportunities.